Re: for those of you who cry "you have more points than us"

However with the recent balancing changes tackling robots which was what new players most commonly did have become next to useless in comparison to their importance before.

Re: for those of you who cry "you have more points than us"

Well lets think of this scenario on real terms as this game is meant to be as close to real life as possible. I'm going to use the U.S. military and the Taliban as an example here. The United States military is arguably the most well equipped and advanced fighting force in the world and they were fighting untrained and vastly outnumbered forces in Afghanistan. Now if you were the US military would you bring less men to make it a more 'fair' fight? Or would you bring everything you had to completely overwhelm and massacre the enemy? The same is similar to the fighting system in perpetuum where one group that is stronger is almost always likely to bring more resources to to bear against the competition. its just the way that it happens. The organized military of afghanistan was conquered in like a month. But this is where they switched strategy and turned to guerilla warfare. by not facing the US head on we had no way of bringing our full resources to bear and suffered accordingly. In perpetuum u must do the same. If you cant beat the enemy head on there are many tactics at your disposal to still get ahead of and get the drop on, people who are much more skilled than you (more EP). If you dont like the realism of it then maybe it isnt your cup of tea. As the saying goes, "all's fair in love and war".

Re: for those of you who cry "you have more points than us"

Except this is a game and needs to be enjoyable for all parties involved.

Re: for those of you who cry "you have more points than us"

Angronn wrote:

Well lets think of this scenario on real terms as this game is meant to be as close to real life as possible. I'm going to use the U.S. military and the Taliban as an example here. The United States military is arguably the most well equipped and advanced fighting force in the world and they were fighting untrained and vastly outnumbered forces in Afghanistan. Now if you were the US military would you bring less men to make it a more 'fair' fight? Or would you bring everything you had to completely overwhelm and massacre the enemy? The same is similar to the fighting system in perpetuum where one group that is stronger is almost always likely to bring more resources to to bear against the competition. its just the way that it happens. The organized military of afghanistan was conquered in like a month. But this is where they switched strategy and turned to guerilla warfare. by not facing the US head on we had no way of bringing our full resources to bear and suffered accordingly. In perpetuum u must do the same. If you cant beat the enemy head on there are many tactics at your disposal to still get ahead of and get the drop on, people who are much more skilled than you (more EP). If you dont like the realism of it then maybe it isnt your cup of tea. As the saying goes, "all's fair in love and war".

M2S is the US military and everyone else is the Taliban.   I'm not referring to attitudes.

Re: for those of you who cry "you have more points than us"

Lege wrote:

If person B can keep at the right range (the difference in firing range), they will kill and never be hit.

  Now assume person A has 10 points in extensions that boost range and speed but 4 points in everything else.  Person A will probably win the majority of the time.  Specializing is the way to go with a skillsystem like this.

Re: for those of you who cry "you have more points than us"

Assume person B has any sort of shielding on but is slower than person A.  There will be an endless standoff because neither can kill the other in a 1v1.  Even if the shielded one was the much higher extensions and slower, this would still end up in a standoff.  It doesnt have anything to do with EP.

Stop it with the 1v1 examples because they're completely pointless and could never be balanced.  This game is about group PvP and each individuals balance of power within the group.

Seriously.  Stop it.


Just stop it.

Re: for those of you who cry "you have more points than us"

Neoxx why bother trying to explain it to someone who has his ears closed, eyes shut, and brain in the "Off" position.

He's clearly already made up his mind that EP is like EPIC GOD-MODE GEAR or something, just leave it at that, and move on. He won't be in the game, and even if he was he would quit the first time he loses a bot.

Last edited by Arbalest (2010-11-17 08:37:19)

Re: for those of you who cry "you have more points than us"

Because I dont have anything better to do, and I love the *klack klack* sound my keys make as I pound them to internet victory!

Re: for those of you who cry "you have more points than us"

Neoxx wrote:

Stop it with the 1v1 examples because they're completely pointless and could never be balanced.  This game is about group PvP and each individuals balance of power within the group.

i agree whole heartedly. if you havent realized it yet, this is a MMO meaning you arent in a single player game. Personally i started off solo but my intent was to deal with the production side of things while i got my bearings in this game, when it came down to me wanting to pvp i got in with a corp. Thinking that you can go it alone in combat is foolish and will be expensive for you. best thing you can do is find people that you think you can get along with for both the business side and the combat side of this game and enjoy.

Re: for those of you who cry "you have more points than us"

The skill system here has diminishing returns. The amount of EP spend vs the bonus received. It's very easy to become average at one task. Easy to become average at multiple tasks. Specialising takes a lot more time. In the time it takes you to go from 25% to 35% in a bonus lower character can afford to go from 0% to 20% at the very least.

While that 15% extra bonus helps you should never be on your own. The only time super specialising helps is if you have 1 miner per resource and want to maximise your returns. This is very unlikely and requires more time to be spend in the long run. Averaging everything out is the best path. Also, battles are not won on EP, they're won by skill.

Battle dictation: (Sounds like an M2S battle plan, right?)

  • Speed:
    You can choose to engage or flee. While speed usually makes you weaker any "Tackle" is usually easily killed off if there is more than 1 in the group

  • Range:
    You can attack first. Mainly a demoralising effect. Similar to walking into the rain on a windy day.

  • Tank/Bluff:
    Making your hardest to kill team make look like the biggest target. Most battles are won before they're half way through. Removing key elements from an enemy squad will reduce their combat efficiently. Avoid the low DPS and high health targets.

  • Damage:
    The most risky tactic to use but any fight you are engaged in usually results in either a complete win or a complete loss.

Combining multiple elements together will great your squad. But again it is rock paper scissors as to whether it will work. Know thy enemy. Plan ahead. Speed and range is good but you can be slowed down a lot more by tackle. Tank and DPS is good but not against range. Damage is very important but not if your range is too low.

If there was an order of important in which area to get it would be that all areas are the same except for whatever you deem the most important and then you want to be marginally better at it. Pure speed is an underdog/coward tactic. Range is a blob tactic. Damage is an honour tanks best friend.