Topic: Baphomet Missle Slot
Looking at the config for the baphomet, something does not make logical sense. The Thelodica clan are laser specialists, yet the slot layout has 5 turret slots, which can also be used for other types of mods ( 2 industrial and 4 misc.), yet has 1 missle slot that cannot be used for anything other than missles.
This forces training for missles, even though they are suppose to be laser specialists. Also, this missle slot can only be used for missles, and cannot mount ANYTHING else.
This really does not make any sense. If anything, the missle slot should allow for an industrial or a misc. item in the slot, allowing the other 5 potential turret slots to be used for lasers, their specialization.
In order to also get the range for the missles so as to have the same range as the lasers, there is a whole host of other skills that have to be trained, further diverting the EP from the area of specialization, the lasers.
With the Prometheus, there are 4 weapon slots, one of which can be used for either a laser or a missle launcher, so there is an option if a player wants to use missles, or does not. The only other Thelodica mech/bot that can use missles is the Artemis, and not knowing the layout for one (open beta agent) I have no idea how it is fit.
At the least, the missle slot on the Baph should be able to mount a misc module as well, giving some flexiblity to config, but atm, that missle slot can ONLY be used for missles, and if an agent chooses not to want to train missle skills, they are forced to underutilize the bot's capablities.
Last edited by Lupus Aurelius (2010-11-05 18:40:15)