Topic: Baphomet Missle Slot

Looking at the config for the baphomet, something does not make logical sense.  The Thelodica clan are laser specialists, yet the slot layout has 5 turret slots, which can also be used for other types of mods ( 2 industrial and 4 misc.), yet has 1 missle slot that cannot be used for anything other than missles. 

This forces training for missles, even though they are suppose to be laser specialists.  Also, this missle slot can only be used for missles, and cannot mount ANYTHING else.

This really does not make any sense.  If anything, the missle slot should allow for an industrial or a misc. item in the slot, allowing the other 5 potential turret slots to be used for lasers, their specialization.

In order to also get the range for the missles so as to have the same range as the lasers, there is a whole host of other skills that have to be trained, further diverting the EP from the area of specialization, the lasers.

With the Prometheus, there are 4 weapon slots, one of which can be used for either a laser or a missle launcher, so there is an option if a player wants to use missles, or does not.  The only other Thelodica mech/bot that can use missles is the Artemis, and not knowing the layout for one (open beta agent) I have no idea how it is fit.

At the least, the missle slot on the Baph should be able to mount a misc module as well, giving some flexiblity to config, but atm, that missle slot can ONLY be used for missles, and if an agent chooses not to want to train missle skills, they are forced to underutilize the bot's capablities.

Last edited by Lupus Aurelius (2010-11-05 18:40:15)

Re: Baphomet Missle Slot

all assaults and mechs share that "feature"

Arbalest - 5 turret, 1 missile only
Baphomet - 5 turret, 1 missile only
Waspish - 5 missile only, 1 turret

Artemis - 4 turret, 1 missile only
Kain - 4 turrets, 2 missile only
Tyrannos - 4 missile only, 2 turret

You are not forced to USE those slots - you can leave them open.

Re: Baphomet Missle Slot

http://forums.perpetuum-online.com/topi … knowledge/ for fitting setups.

I notice some weird discrepancies between racial bots/mechs of the same "class". Especially with regard to the way miscelaneous slots are allocated.

Re: Baphomet Missle Slot

Bunkerkind Anni wrote:

You are not forced to USE those slots - you can leave them open.

Thus under utilizing the potential of the bot.  What i am suggesting then is that the assault bots should be set up to allow the 1 missle slot (and in the case of the waspish, the 1 turret slot) to also be able to fit a misc. item.

Think thru the logic, if a race specializes in a particular weapon type, why would they design a bot or mech to only be able to use a different weapon type in 1 slot, without the ablity to fit something else there?  From the perspective of a design engineer, it just does not make sense.

Last edited by Lupus Aurelius (2010-11-05 20:29:48)

Re: Baphomet Missle Slot

Lupus Aurelius wrote:
Bunkerkind Anni wrote:

You are not forced to USE those slots - you can leave them open.

Thus under utilizing the potential of the bot.  What i am suggesting then is that the assault bots should be set up to allow the 1 missle slot (and in the case of the waspish, the 1 turret slot) to also be able to fit a misc. item.

Think thru the logic, if a race specializes in a particular weapon type, why would they design a bot or mech to only be able to use a different weapon type in 1 slot, without the ablity to fit something else there?  From the perspective of a design engineer, it just does not make sense.

It's not possible the slot locations are designed purely for missiles only. I doubt it would be possible to fit a Misc item with it looking terrible on anything but the Waspish. The Waspish does have the option for an industry or misc. to be fitted in it's final slot. The waspish is a good support robot due to that.

By not fitting a missile you are not under utilizing the robot. Spending EP for a single Missile slot is an end game option IMO once you've for everyone else trained up. The added weight and combined with the low DPS addition is nothing important but it's an option.

There are many ways to fit a robot and most of them work. There are the odd few that are just insane but to each their own.

Last edited by Alexander (2010-11-05 20:38:03)

Re: Baphomet Missle Slot

It just seems an odd design that pelistal have utility freed up by having misc and turrets occupy the same slot, whereas the other 2 races must sacrafice a specialist dmg slot to equip a misc module.

I guess its connected to Pelistal shield specialisation and draining bonuses in their ewar bots, but it seems like something for nothing. There is no equivalent situation with Nuimqol armor repair slots or Thelodica resistances.

Re: Baphomet Missle Slot

dont overestimate that one turret slot of the waspish.

if you think you can use that one effectively while not spending any extension point into anything out of your regular dps fit, then your wrong.

to fit a single neut or drainer, you have to sacrifice something else (not enough cpu)
to fit a single turret there, you have to raise turret extensions (which got removed from starter missile user due to popular demand)

on the other hand, missile user are perma gimped. the argument "they dont have to waste a primary slot to fit x" is so damn wrong. The Gropho and the mesmer having that breast slot which is useless in a dps or pve fit, where the seth has more head/legslots all the time. (which you can use in 100% of all situations)

its about versatility - while the waspish can fit that "misc" slot all the time (after having pumped several month worth of ep into speccing extensions), the other bots can fit more then 1 if they want (if you didnt notice... even a bapho can fit two launchers, or four neuts or two medium ACs)

Re: Baphomet Missle Slot

I like the way the waspish is set up much better than the other two assault mechs. The forced missile slots on the other two assault mechs just doesn't make much sense. You can equip the missile launchers with only 200 or so EP, but they don't do much damage.
With ~1 month of EP spent on reactor expansion, data processing, economical extensions and optimized extensions the waspish can equip 5 missile launchers, 3 tuners, armor repairer, light frame and a drainer. With that load out it's the best assault mech IMO.

Re: Baphomet Missle Slot

Lege wrote:

3 tuners.

WUT?

You mad bro?
At least 1 amp needed. Two for PVP.

Last edited by Alexander (2010-11-07 15:00:30)

Re: Baphomet Missle Slot

I'm talking pve grinding with my squad. I already have a squadmate who is tagging.

Re: Baphomet Missle Slot

now the question is:
How do you use that drainer in PvE, when your combat range is ~200m, drainer has ~100m.
What you need that drainer if your extensions already high enough to be capstable with a perm-running repair module, with enough reserves to survive two or three hits from a small neut. (which is not gonna happen very often, as you said, your squadmate is tagging)

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Re: Baphomet Missle Slot

Saves you having to spec up accum regen extensions, more EP for damage.
As a missile mech I'll be farming laser mechs, so range doesn't really mean that much to me.

Last edited by Lege (2010-11-09 13:12:49)

Re: Baphomet Missle Slot

Lege wrote:

Saves you having to spec up accum regen extensions, more EP for damage.

and the drainers cost no ep?

If there is such a thing as Heaven and Hell then I'm royally screwed...