Re: Lower Mining/Harvesting Yield on Alpha
I'll go ahead and get all this out of the way, beware of page long post.
What is with this pvp is the best and everything else is worse mentality
Different people find different things fun
Some people find it fun to pvp, some find it fun to do missions some find it fun to mine etc etc
By saying that to achieve maximum amount of fun in mining you MUST go to the pvp area is saying that mining fun is less valued than pvp fun and you are building a pyramid hierarchy of fun where pvp is considered the most fun
Let those who want pvp, pvp and let those who want to mine, mine and let those who want to run missions do so
Stop thinking that everyone everywhere wants to pvp and all other types of fun is less valued
In my opinion that is the biggest problem with stEVE this whole risk vs mentality when in fact it is the miner and mission runners who must risk everything so that the minority of pvpers can have fun by risking nothing and gaining their fun, the quote earlier about marathon runners and weight lifters is good
If people want to shoot each other fine, but do not force people who don't into that area
If people find it fun drilling into rocks than god bless and let them if that gives them joy
If people find it fun to pvp than god bless them, but do not force people who don't want to do that into pvp
Stop meddling with people
The more posts by you I see, the less intelligent you seem to me. At no point did I ever state that one type of play would/could/is/or should be more fun than another, my post was made to be unbiased as humanly possible, did not shove my opinion down anyone's throat, nor was it directed at a player in particular.
It was simply my "opinion" and unlike you, I have no intention of bashing your "opinion" like it was a personally attack on me. (Although your post actually is, ironically.)
I'll make a habit of simply ignoring your posts from now on, as they contain more childish ranting and bashing of other people's ideas and posts, than actual thoughts and suggestions on whatever topic is at hand.
You're not. You're a PvPer. Not every player is/will be PvPer whether you like it or not.
Seeding risky parts of the game with rare stuff will give the elite players a shortcut to wealth and domination as well be a huge magnet for the goldseller to exploit.
As to the recycling part. The economy isn't stable atm so its impossible to make any substantial claim about it. I still needs to pan out.
Seeing as I account for some 70% of all sales currently on the market, and have twice as much NIC as any 2 corporations combined and have nearly every single item in the game researched, prototyped, and in bulk. And have done so since the beginning of the game. (Feel free to have a DEV/GM verify this.) I would think I very much qualify as a industrialist in this game as much as a pirate/pvper.
Might want to check what you say in the future, so you don't look like an idiot.
According to Pareto Principle, only 20% of the players will be the winners, you need a content for those 80%. At the end, they are no less subscribers as the winners are.
Your right, not everyone will move out to pvp islands, some don't enjoy it. I don't believe anyone is arguing this, but moving some stuff to pvp has to happen, otherwise the loss of the bots in pvp will be pointless (Bar the thrill of pvp itself) unless there is a suitable reward for doing so.
Feel free to offer alternative solutions if you dislike this one. And keep in mind, much like Steve, this game's economy is going to be 90% based on pvp, it's the only way I know of that it can work.