"Coreactor" modules?

nah really, if you measure distances between the terminal and the lvl of the spawns, then you find t3 spawns closer then the t0 spawns to the terminal on NV.

i would like to see that in there:

http://forums.perpetuum-online.com/topi … questions/

Cid Jorgumeri wrote:

In my limited beta experience, it also seems that there is a pretty exact geographical correlation between distance from Alpha terminal to NPC level.  Is this intentional?  It seems to break the feel of an 'organic' world, a little.

which island was that? can't have been New Virginia then...

Unni wrote:

So no game for thouse who do not like/do not trust to paypal? Very sad...

Maybe you still can reconsider and give us at some alternative way of payment?

there is no "reconsider".
As the Devs already wrote several times, its not a matter of "we dont want to".

good that it is not "your" sandbox wink

Panzerplatte: erhöht das gewicht und dadurch brauchen die hydraulikmotoren mehr reaktorleistung wink

8

(8 replies, posted in Bugs)

i would really love to see a screenshot here or more detailed input data before game goes live.

wäs würdest du den reinschreiben?

meistens sinds einfach die Grundanforderungen einen Gegenstand auszurüsten...
und nix anderes sind CPU und Reaktor. Sie haben keine weitere Auswirkungen auf irgendwas.

CPU = Geschicklichkeit
Reaktor = Stärke
Akkumulator = Mana

wenn du es so ansiehst, erledigt sich dann die frage?

12

(8 replies, posted in Bugs)

let me get this right: you wonder why your missile cant hit further away then the displayed range? Yes optimum range = maximum range.

Propellant mixing with small ballistic and compact medium missles:
lvl 0 = 150m
lvl 1 = 154m (154,5)
lvl 2 = 159m
lvl 3 = 164m (163,5)
lvl 4 = 168m
lvl 5 = 172m (172,5)
lvl 6 = 177m
lvl 7 = 181m (181,5)
lvl 8 = 186m
lvl 9 = 190m (190,5)
lvl 10 = 195m

to make it clear: Missiles dont have any Falloff, so i don't get what your bug is?

musst du nicht, wenn du das zweite Ziel direkt  als "zweites" Ziel aufschaltest.

Standardtaste "F", oder im Landmarkeninfo das Aufschaltsymbol mit weißem Punkt anklicken.

(war schwer hier nicht halb-englisch zu schreiben)

14

(8 replies, posted in Bugs)

did you close and reopen the info window again?

info windows dont refresh realtime - you have to reopen them before you see any change

15

(1 replies, posted in Bugs)

tried to recreate that - nothing happened
which mission mission did you do for that?

16

(19 replies, posted in Balancing)

yep, figuratively

17

(19 replies, posted in Balancing)

no, its simple: (Demob strength)-SUM(Demob resists)

and hardeners wont have any demob resist AFAIK. so your average high-speed-heavy will do a full stop if it runs into someone with two "NNT IY demobilizer".

18

(19 replies, posted in Balancing)

lol, thats the same as "if i have a demob and you have none, i will be faster then you"

19

(19 replies, posted in Balancing)

thank you for bringing that up... we have to rewrite the Demob info wink

its not calculated by mass - every armor / lwf will get an additional static demob-resist value for this mechanic.

while lwf having negative resists, and armor plates (not hardener) will have positives.
the result is armor tanks are slow but demob immune to some extend, and lwf fitted mechs will be fast but prone to demob.

hmm, if nothing changes,
I think a good part of the playerbase will waste them partially on "Navigation" lvl8-10
(thats 5200-15000 EP on military or 6480-18225 EP on industrial build)

21

(7 replies, posted in Balancing)

there is no "market" intended for standard small modules. at least not at the beginning.

Official Answer: "Not yet decided"

23

(19 replies, posted in Balancing)

*doh*

Maynard - how is adding another penalty on LWFs making them stronger?

Schau mal nach ob dein Firefox auf Stand ist. Habe gestern Meldung von jemanden bekommen, das seine Abstürze im zusammenhang mit Firefox an nicht mehr funktionierenden Auto-Update lagen.

Ah, Legasthenie... Sorry, wenn ich mit keinem Betroffenen zu tun habe, vergesse ich immer wieder das es diese Krankheit gibt.

Nein, er sollte lieber kein englisch schreiben, das war unverständlich wink

Dieser post hier konnte bis auf das soundproblem von den DEVs gelesen werden.