It's like this...
1st scenario
You're in an artemis, you have a shield and the ability through it with lasers. You're being shot at and you're also returning fire, every point of damage you take is draining your AP because of the shield, your armor isn't being touched. Your AP runs out before the target dies and now there's nothing left for you to do, you still have 100% armor at this point but all of that will soon be gone because you cannot defend yourself with no AP.
2nd scenario
You're in an artemis, you don't have a shield equipped, you even have a wasted shield bonus on your bot but still you'd rather not use it. You're being shot at and you're returning fire. Your AP is being drained by firing your guns but nowhere near as fast as when you had the shield on. Your armor is going down but nowhere near as fast as your AP was when you were taking shield damage and firing your weapons in scenario one.
Who do you think does better here? Scenario 2, even though he has a wasted bonus, he gets to fight for longer because his AP doesn't run out and although he is taking armor damage for the entire fight, his armor lasts a lot longer than his AP did in scenario 1. That's because armor taking damage lasts a lot longer than AP taking damage while also being drained by firing of lasers.
Take a look at Standard medium HCL laser, 30 ap per 6 seconds, you have 4 of these, with decent skills and a laser tuning that's gonna be around 120 ap drained every 4 seconds. 120 SHIELD HITPOINTS drained every 4 seconds, just to fire your guns. Since when using a shield AP is what powers it we can consider it this way.
Last edited by Sinister (2010-02-06 16:02:40)