Topic: New Idea for a shield module

Head slot active module similar to a shield hardener that allows you to shoot while shielded
however to make your weapon fire pass the shield it uses up the accumulator as if it had been coming the other way
as well as while active it makes the shield ap/hp ratio worse

Re: New Idea for a shield module

Sounds like a good idea. Or you could let weapons shoot pass the shields at a 50% reduction in damage and 25% reduction in tracking. Then have an extension that will take 3% per level from those.

Re: New Idea for a shield module

personaly I like the shield Idea as it is.

Also if your rounds can get out someone elses can get in so in the scenario you describe you would take armour damage and lose core as it passed through the shield.

For me I would leave it as it is. although a reactivation delay on the current shield module would stop people rapid cycling a shield module so they can effectively fire through it.

Last edited by Kveldulfson (2009-12-08 09:23:30)

Re: New Idea for a shield module

reactivation delay would remove a lot of the fun of using shields Kvel and one of the most interesting micro managing mechanics in the game atm

Re: New Idea for a shield module

Nick Fury wrote:

reactivation delay would remove a lot of the fun of using shields Kvel and one of the most interesting micro managing mechanics in the game atm

Yes and allows the shields to be used in a way other than that concieved of by the Dev's

I have not found a post but I remember the Dev's saying shields active = no weapon usage and that shielded bots were not intended to fight.

I can understand that having found a cool flaw in the mechanics of shield design you would want to use it, but it seems to me too much like an exploit of a design flaw at this stage in development.

It may be the Dev's decide to change tack on this and redesign things to permit exactly what you want but I am sure I recall that currently its not being used as intended.

At this stage I am against the shield drop / shoot /re engage scenario (but then I was against any ships other than those of the covert ops classes being able to use a cloaking device in Eve too)

Last edited by Kveldulfson (2009-12-08 18:43:42)

Re: New Idea for a shield module

Kveldulfson wrote:

(but then I was against any ships other than those of the covert ops classes being able to use a cloaking device in Eve too)

*Cloaks his Aeon mothership in defiance.*

Re: New Idea for a shield module

Kveldulfson wrote:

At this stage I am against the shield drop / shoot /re engage scenario (but then I was against any ships other than those of the covert ops classes being able to use a cloaking device in Eve too)

if that is not a viable tactic then why even fit a shield over an armor rep in combat?

Re: New Idea for a shield module

I do believe it would be for use on not combat bots like a logistics or EW bot and as a strategic buffer tank on a combat bot.

Re: New Idea for a shield module

Well after using shields for a good while now i have come to a decision on all this.
A couple of key points.

1. once you have better missile skills cycle time of the launchers drops below that of the shield making the drop shields fire bring em up again tactic not worth it.
2. a shield getting hit by decent damage even with decent skills drops your accumulator very quickly so quickly i would almost not even fit a shield anymore.
3. see number 2 lack of accumulator from your shield taking it all basically leaves you with nothing. even with energy drains to try and supplement the accumulator you cant keep it up very long.
4. shield hardeners may be useful on bigger bots but small ones cant cope with the accumulator usage of them even just 1 hardener can begin to overcome accumulator recharge on a smaller bot.

where does that leave us with a "shoot out the shield" module. if it uses accumulator at anything near the rate of the damage you can do then you would be out of accumulator in 2-4 salvos anyways.
Next shooting out while in combat is only gonna last you the short time it takes your shield to drop as well.
Finally using a shield as cover while you rep is not that useful either as the two modules combined will eat accumulator faster then an Intakt on dark matter fuel. Same goes for using e-war out the shield, as soon as you start taking damage you will be out of accumulator anyways. <- tested on a Troiar. Even three bonused drains and a shield bonus as well, could not keep up with the damage an assault bot was putting out.

Last edited by Nick Fury (2009-12-14 19:43:44)

Re: New Idea for a shield module

Actually, its a kinda old idea of ours, in fact, we have plans for a shield modulator, that will allow you to shoot trough your shield. It will allow one type of weapon, to shoot trough, but in every way: so if someone shoots you with the same type, the shield will not defend you.