I wouldnt mind having more scripted pve content available, and even available without pvp, but anything thats done needs to be a part of the persistent world. If you are going off to fight some big bad ass miner bot I want to be able to go there as well and either join you, try to kill it myself first, or try to kill you and stop you from getting to it.
Some of the biggest ones can be kept to a single spawn that doesnt happen very often to make it unique, but some of the other small "dungeon" like things could be put on small auxiliary islands that you can teleport to and there could be multiples of the "same" thing essentially to give room for people to kill whatever is there.
It might not even have much harder or better mobs than on the islands, but maybe the respawn timers are a bit higher and it progresses linearly much like a dungeon would with the bots getting harder and harder. The only caveat being is that anyone else could come along at any time and ruin your party, which IMO just adds another element of fun to it because you always have to be prepared.
GM Kami wrote:good that it is not "your" sandbox
Are you trying to imply that its yours? lol. And with your recent comments, I wont be surprised when you're not a GM at launch. Not because of getting kicked, necessarily, but now that you've given them your resignation you just dont give a sh*t anymore.
The title is meant to say that its the sandbox that I play in.