Topic: Remake Mining

Mining shouldent need to be scanned out, it shouldent need charges.
Instead of just have an mec standing and look at the ground make Rocks or anything to mine from.

Then add Gas holes or anything to the game that needs to be scanned out. And ad buildings/refinery  that you could buy and placed to collect.

Re: Remake Mining

Scanning add a whole layer to mining which I personally like but there does need to be some visual indication where to look. Remove area scans but tile scans are nice. We don't need Runescape with mechs..

Adding more resources later would be cool but at the moment the currents ones lack a lot of balance. Alligor (Rarest resource) can be gotten from a standard item. Mining is essentially shadowed by recycling. Mining looks dumb but that's the graphical side of it. The mechanic works but visually I'd rather watch a film. Badly this mining system requires constant tweaking that means it's visually not stimulating. It's there to do when you need to do it and it's rewarding to make robots from it. They can't make it too fun or even less people would PVP..

Re: Remake Mining

After you do a lot of mining you will start to notice that certain types are found close to one another and certain types are found at the base of mountains.

At least this has been my findings.

But yes I think the scanning for mining brings a nice layer to mining.

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Re: Remake Mining

A few more visual cues (certain types of rocks, and plants growing over certain liquids maybe) would help looking for mining locations, or even giving combat characters something to look for while traveling and stuff.

I like the scanning, though. It keeps the miners on their toes especially with high traffic areas.  You're never sure there will be something to mine in your favorite spot, and you may have to re-scan if your old info is old and you dont get full tiles often which slows your mining down considerably.

Re: Remake Mining

Realtime scanner. Helps to monitor current ore deposits values in realtime. Results can be dumped into a standard geoscaner results. This module will help miners to avoid "ore **** depleeted" mesages, and add kawaii animation to ore process! This is feature request i guess))

Re: Remake Mining

A real time scanner would completely defeat the purpose of scanning at all.  A scanning module would be unnecessary and they'd just be built into mining bots, so you might as well forget scanning altogether at that point.

The fact that you have to use old data sometimes and need to refresh it and try to get higher yields by not using a scanner when not necessary makes it a more complex system.  Use a scanner or an extra tuning?  You better be sure your scans are up to date and you're getting the most out of it as possible.

Re: Remake Mining

Read one more time. I sad nothing about "be built into mining bots".
Geoscaning results will be outdated when mining bot turn geoscanner off.
It works like standard geoscanner! Only one difference is that it able to refresh current geoscanning result automaticly, and load it to 3D ui.

Re: Remake Mining

So you just want a more advanced scanning utility?  Sure, but it should still need charges so theres some constant expense to it.  If you get to the point where all you have to pay for is the modules you throw some balance away because theres no "cost" to the miner after the initial setup, where everything else has a continued cost of ammo, like missiles, slugs, or energy charges.

Re: Remake Mining

... wow, someone coming from that other games, sees that mining works a bit more complicated then over there and wants to "remake" it.

actually, there are only two changes that are kinda neccessary for mining:
1. geoscanner accuracy isnt worth much, as you can get the necessary information even with the lowest accuracy: where is something

2. Deposits are static and non dynamic, and hell some are poorly handpainted. A automatic algorithm is neccessary.

Re: Remake Mining

I love the scanning process and the crafting system, even if it need some tweaks.
but yes :

  • more animation when extracting or scanning, with some signals.

  • some more advanced tools, which require a min in some extensions and has to be craft, with auto refresh UI and more acurate information, more range,...

  • the possiblity to sell, trade scanning information

Re: Remake Mining

I like scanning accuracy however it's not really needed as there doesn't seem to be anything but blobs of resources. Anything above 75% accuracy will remove almost all white noise and then simply mine red tiles. But some people do like to have 100% accurate scans.

A rework of the fields would be nice. Large fields, low cycles and fast regrowth. Should take no more than 3 days to fully replenish a field. This means that the larger mechs will have to move around a lot more but the light robots will be able to mine the same area for almost just as long.

Scanning data needs to be transferable as it's just data. "Send to Squad" or something like that. Then everyone in the squad get a dialogue to accept and decline the data.

Re: Remake Mining

Bunkerkind Anni wrote:

... wow, someone coming from that other games, sees that mining works a bit more complicated then over there and wants to "remake" it.

actually, there are only two changes that are kinda neccessary for mining:
1. geoscanner accuracy isnt worth much, as you can get the necessary information even with the lowest accuracy: where is something

2. Deposits are static and non dynamic, and hell some are poorly handpainted. A automatic algorithm is neccessary.

ehm, ? Man im so tired of people and the'' other game'' will you stop? sure i playd eve online, and without it Perpetuum would have looked like wow? hrhr tongue
I dont saying mining is to complicated, im saying there is alot of fuuzzz around it that i in my opinon dont need to be there, i didnt say remove the complicated scanner, i say add something that should be scanned, like gas.. to shoot an mining laser to the ground and ''teleport'' up an stone to mine? i think that is lame. And belive me, eve online is still 10 times complicated in every way big_smile

Re: Remake Mining

Mining is a really cool process if you think about what the mining laser is doing but visually it's very unimpressive.

Re: Remake Mining

whoa, resources don't spawn in random places? its always the same? did i read that right? thats lame if true.  I like the hunt, the unknown.  The joy of finding something valuable.

So i just learn a couple spots and then mine in the same places every day? boring. /yawn

just go to a website and see where everything spawns. don't even need to scan. someone will make a guide that lists all the areas. 

The hunt for resources is fun.  Its the only thing fun about mining.  other then selling the junk of course.

Re: Remake Mining

Doubt there is anything that can make mining more interesting. Unless you want to add some little mini game like a display of the rock and you have to guide the laser, cutting and targeting the richest vein.

Actually that might be pretty cool at first. But I'd imagine ppl get tired of it and just want to afk mine.

Last edited by Weapon X (2010-11-05 08:20:44)

Re: Remake Mining

like many other thing, random brings interest and challenge.

random spawn points (with some constants), with random respawn time will be interesting.
you have to really track the ressources and organise freight.

like the idea of other ressources, but I'm sure it's in the pipe like many othre things.

Re: Remake Mining

That's once solution. Make each mining location small and not regrow. When a mineral spawn is completely or 90% depleted a new spawn will be generated of that type rapidity somewhere
at any of the acceptable mineral spawn locations (Of which there would be many)

Re: Remake Mining

I want to chip in that I like the exploration aspect of mining.

From a PVP point of view, having static nodes means that you will have to bring some muscle to mine anything valuable on the beta islands.  Or be super sneaky and learn how to pull out fast.  You still won't know if this or that area is depleted until you scan.  Or which tiles will be productive.  And newer corps will have to learn for themselves the geology of the land.  I think it is very realistic.

Re: Remake Mining

Fiben Bolger wrote:

I want to chip in that I like the exploration aspect of mining.

From a PVP point of view, having static nodes means that you will have to bring some muscle to mine anything valuable on the beta islands.  Or be super sneaky and learn how to pull out fast.  You still won't know if this or that area is depleted until you scan.  Or which tiles will be productive.  And newer corps will have to learn for themselves the geology of the land.  I think it is very realistic.

whoa, ya PVP.  This will really screw over smaller corps and anyone trying to mine solo.  Big corps can just guard the good spots, or at least patrol them on a regualr basis. 

Was this a problem at all in beta testing so far?  Seems like this problem will get worse and worse as the number of players increases. 

With enough spawns for everyone its probably ok.  But when competition for spawns starts to kick in, like when corporation sizes get much larger then in beta, the risk of having one or two corps basically having a monopoly on mining seems like it will go up a lot.  Just makes it that much harder for new players and new corps to catch up.

Re: Remake Mining

Hadouken wrote:
Fiben Bolger wrote:

I want to chip in that I like the exploration aspect of mining.

From a PVP point of view, having static nodes means that you will have to bring some muscle to mine anything valuable on the beta islands.  Or be super sneaky and learn how to pull out fast.  You still won't know if this or that area is depleted until you scan.  Or which tiles will be productive.  And newer corps will have to learn for themselves the geology of the land.  I think it is very realistic.

whoa, ya PVP.  This will really screw over smaller corps and anyone trying to mine solo.  Big corps can just guard the good spots, or at least patrol them on a regualr basis. 

Was this a problem at all in beta testing so far?  Seems like this problem will get worse and worse as the number of players increases. 

With enough spawns for everyone its probably ok.  But when competition for spawns starts to kick in, like when corporation sizes get much larger then in beta, the risk of having one or two corps basically having a monopoly on mining seems like it will go up a lot.  Just makes it that much harder for new players and new corps to catch up.

Well, then the little guy probably shouldn't be there, then.

This is what happens in the "other game", so I see no problem with this at all.

As player numbers increase, so will the amount of large corps. Large corps duke it out for the top mining spots, while smaller corps manage other fields where they won't have to encounter that kind of competition until they are large enough to go out on their own and try to take that area.

Sov, anyone?

Re: Remake Mining

I think dynamic spawns would be great, but still should be tied to some sort of visual cues based on terrain type or something.  Certain minerals will be more frequent on certain terrain like around mountains, in deserts (certain islands with different habitats) and things like that.  The mineral patches will move around, but you will still have some idea of where to look.  You wont just be left in the dark scanning every inch of ground for your next mining spot.

From a PvP aspect, these patches need to be large enough for them to last a few weeks or so depending on activity.  If a corp finds a great spot, they're not guaranteed to get everything, and other corps might find it and try to fight over it as well.  If they are too small, then once their found they will be mined out quick and then move on.  The mining operations would be very simple and have limited opportunity to evolve into something more than a quick mining trip.

With the large patches and multiple corps find out about it, there could be large battles over who gets to mine it, and people setting up camp there to protect it.  All of this would be based on how much you can gain from the patch and how much you want to risk to get it.


I really doubt we'll be fighting over resources that much for a while, but I hope that when it does come to that point, we wont just be fighting over the same spots over and over again.  We already have that with intrusion big_smile