Topic: New Player timeline

A lot of newer players start playing, look at the bigger robots walking around, and get frustrated with their yagels and castels. They want to be in the heavy mech by day 2. To have a thread to point to the next time someone informs me that this game sucks because there is no instant gratification, I have produced this thread. All estimates are based on 2 hours of playtime per day.

Beginners EP/Expectations on a timeline.

Day 1: You start out with a day's worth of EP (1440) and your beginner bot. You learn how to walk around, how to say 'this is like eve' in help! channel. Someone tells you to shoot drones. Doing this you make 70~100k NIC.

Day 2: Your EP could be spent on getting into a Yagel, but you will need at least 400 k NIC to buy one. You'll also need guns for it. You farm for your 2 hours and you easily can afford it.

Day 3: You now want to get into an Arbalest. You notice it costs 1 million NIC. You complain in Help! about how badly the game is balanced. Your linear progression is frustratingly halted. You spend ep on more bot skills, even though your Yagel can't fit anything at this point.

Days 4-7: Your farming/missions/trading/corp have helped you to get your first Arbalest. Joy. Now you want to get into a Kain. Hopefully someone has hit you over the head by now. Not to mention they cost 4~ Million. You start farming.

Days 8-14: Farming, lost a bot because they demob/drained you. You only put ep into weapons and robots, because you want to be the very best pilot. Your NIC is close to enough. That is, if you haven't quit yet.

Day 15: After just 2 weeks, you're in a Mech! Yay! But wait, now you can't hit anything. Even with your old small guns. ruh-roh! You need to level precision firing a lot.

Days 16-30: You think about Mesmers.

Day 31: You decide to join a corp that will make a mesmer for you. Hopefully by now you have started placing serious consideration in skills that keep your bot alive and make it stronger.

Future: Obtain a mesmer. Put it in terminal at Truhold-Markson. Never deploy again. Look forward to bigger mechs someday. Go back to piloting an arbalest, realize the joy of piloting a bot with good skills. Start posting on the forums. Write random comments about everything you can think of. One of them is called New Player Timeline. bask in irony.

<Kwitch> I tried to RE Epriton. The game lol'd @ me.
<Siddy> i hope your brains go enouhght processing poweres to realise the problem
<Socrates> ἓν οἶδα ὅτι οὐδὲν οἶδα / "The only real wisdom is knowing you know nothing"

Re: New Player timeline

Good read smile Seems the devs should put more restrictions piloting mechs (like needing better weapon skills) to protect the players from themselves!

Re: New Player timeline

Dang i havent writet "this is like eve" in help chat yet. noooo.....

Re: New Player timeline

You now want to get into an Arbalest. You notice it costs 1 million NIC.

        Now 2.5 million NIC....

Now you want to get into a Kain. Hopefully someone has hit you over the head by now. Not to mention they cost 4~ Million.

        Now around 12 million NIC...

You think about Mesmers.

        Now off the scale...

So farming and grinding all day long. As a somewhat new player things got quite harder.
Perhaps it was to early to close the NPC market for bigger Bots?
Just some newbie thoughts...

Re: New Player timeline

Perhaps the new player timeline summary is a massive sarcasm and it's too early to get into an assault bot or mech after 2 days or 14 days respectively?

I don't just embrace insanity. I feel it up, french kiss it and then buy it a drink.

Re: New Player timeline

this was a joke thread.

not to be taken seriously.

Ulviirala is correct

<Kwitch> I tried to RE Epriton. The game lol'd @ me.
<Siddy> i hope your brains go enouhght processing poweres to realise the problem
<Socrates> ἓν οἶδα ὅτι οὐδὲν οἶδα / "The only real wisdom is knowing you know nothing"

Re: New Player timeline

Kwitch wrote:

this was a joke thread.

not to be taken seriously.

And thats the reason you decided to make your joke threads in 'Guides and Resource', right?

Re: New Player timeline

moved

"I don't know the key to success, but the key to failure is trying to please everybody." -- Bill Cosby

Re: New Player timeline

Ulviirala wrote:

it would probably deserve a sticky with Yoda replying

Wait for Steel Frost's post big_smile:D

Re: New Player timeline

The one thing i see that is potentially like eve though (Aside from the UI) is the fact that if you start the game later on, or goof on your extensions early, someone who's been playing for like a month longer will almost always win. That ulimately led to my leaving eve.

Re: New Player timeline

I will disagree. Sometimes people from my corporation and an alliance created trial akk, sat down in Castrel and in such 10 ships successfully pirated. Also killed characters age 3 + years.

Re: New Player timeline

I played from day 1 perfectly fine, saying to have to wait for EP "to begin playing the game" is nonsense.

I don't just embrace insanity. I feel it up, french kiss it and then buy it a drink.

Re: New Player timeline

@Steel Frost - that's awesome to know. I said potentially because i just recently started playing, and that was my impression looking through the extensions and seeing the bonuses. Although thinking it through now, with less of a disparity between the mechs here, compared to ship sizes in stEVE, as well as the bonuses themselves, i dont think it would be as big of an advantage to have a year or two more, as it is there.
I'm sure it wont be so fortuitous for newer players in 1v1 with a Vet, but it looks to me like this game wont "require" you to leave safe areas as soon or often as you do in stEVE. I'm all for pvp in games, i just dont like being forced into it, and progression wise you pretty much had to move on to low/no sec areas at a certain point.

Re: New Player timeline

I am one of those new players and will share my experience with you :-)

Beginners EP/Expectations on a timeline.

Day 1: I started with a day's worth of EP (1440) and my beginner bot. I played the tutorial missions until that one, where I had to mine something. I wanted to play in a combat oriented manner, not as as miner... I've got an Arkhe2 and ~100k NIC.

Day 2: I decided to drop the tutoral missions for now and went out for some hunting.
I killed drones for several hours. I had do buy ammo and my cash went down to about 20k NIC. I wanted to sell some loot but I could only place 2 offers in the market and nobody wanted to buy my stuff. Low on cash I decided to re-start the tutorial missions again. I did some mining, was bored to hell, did some further mining until I couldn't stand this any longer. By doing the tutorial I received a Nagel and went out for some hunting assignments

Day 3: My nagel was equipped with 4 Std. Autocannons and had to kill 1star servant filch (with missiles). I had a lot of fun doing this, because it was not too easy to fight against up to four npcs at the same time. I really liked that aspect of the game, but I had to buy ammo again, luckily someone bought my stuff and I had a whooping 200k NIC. I found some EM Guns for my Nagel, reverse engineered a slug-type and tried to manufacture my own ammo - only to find out, that buying the raw material is even more expensive than buying the ready made ammo. I went to the forum asking for advice (got advices from some nice guys  - thx).

Day 4: Trying to convince me to log in again. Mining is surely not so bad as I remember. May be harvesting is more interessting. May be someone will buy my stuff and I will be able to afford loosing a bot. May be I could do more of those "interessting" transportation missions, where I have to take 3 times the same route back and forth. I am not even dreaming of my next bot.

Don't get me wrong. I am not complaining, I'm still searching a way to make the game appealing for me. I read several dev statements in the forum that the game is pvp-centric. That would be perfectly fine for me (I played two years PVP in Warhammer online), but where is the PVP content here? In W.A.R. you could PVP from Level 1 on, there was (theoretically) no need to PVE at all. You got experience, money and loot from PVP.

Last edited by Reiss Wolf (2010-10-21 10:51:12)

Re: New Player timeline

Reiss Wolf wrote:

Don't get me wrong. I am not complaining, I'm still searching a way to make the game appealing for me. I read several dev statements in the forum that the game is pvp-centric. That would be perfectly fine for me (I played two years PVP in Warhammer online), but where is the PVP content here? In W.A.R. you could PVP from Level 1 on, there was (theoretically) no need to PVE at all. You got experience, money and loot from PVP.

The problem is quite simple.

The NPC Buy orders can generate and make you incredible amount of NIC thus new player income was never an issue.

For whatever reason devs decided to remove the NPC Buy orders, and they did it wrong. They removed pretty much all orders on modules but kept orders on kernels.

As a new player, important part of your income are modules. Though, those modules are worthless for being most accessible and having high drop rate. That means you are left with Kernels, which is for you very hard to make money on because you spent lots of NIC on ammo compared to what kernel is worth and Assignment rewards which were not adjusted to reflect the changes.

For older player it is the vice versa. The major income is from kernels because you can kill the bots very fast and kernels have low cargo volume.

Thus the gap between old and new players gets even larger and it will get only worse.


Futile effort...

Re: New Player timeline

Kernel Weight vs Module Weight.
Even with the old system kernels were worth more. In fact now a larger group (More experienced with Sequers) makes only slightly more NIC than a solo player. Before the difference was huge.

Kernels are always worth more per U. Travel time removes profit so destroy bad loot and collect more kernels. A small group of 1 day old players can easily farm the 2nd tier light robots or 2nd tier assaults depending on their setups. Solo player can now make almost as much NIC (But over a longer time of course) than group players.

A good thing to note is that larger corporations USE their kernels and can't afford to sell them. This means they are having to make their income in other placers (Selling the tech they research).

Maynard, please think all side through before commenting. You're not part of a big corporation and as far as I can see you're not even playing the game. You've no idea how things are working. sad


I read several dev statements in the forum that the game is pvp-centric. That would be perfectly fine for me (I played two years PVP in Warhammer online), but where is the PVP content here? In W.A.R. you could PVP from Level 1 on, there was (theoretically) no need to PVE at all. You got experience, money and loot from PVP.

I really like what you're saying here but this game won't be using PVP instances any time soon. Honestly it feels like no one knows the game their making. One person buffs start content to be PvE based. Another wants PvP rewards. They don't really know where their game is going from what I can see. Need balance. Needs low level PvP without high level gank.

Last edited by Alexander (2010-10-21 12:43:21)

Re: New Player timeline

Alexander wrote:

Maynard, please think all side through before commenting. You're not part of a big corporation and as far as I can see you're not even playing the game. You've no idea how things are working. sad

Read what Reiss said first.

Troll less, read more. Thanks.

Alexander wrote:

Solo player can now make almost as much NIC (But over a longer time of course) than group players.

ROFL

Re: New Player timeline

join EVE, spend first 2 month on learning skills....

Offensive signature. - DEV Zoom

Rawr, fear my signature.

Re: New Player timeline

Reiss Wolf wrote:

I am one of those new players and will share my experience with you :-)

Beginners EP/Expectations on a timeline.

Day 1: I started with a day's worth of EP (1440) and my beginner bot. I played the tutorial missions until that one, where I had to mine something. I wanted to play in a combat oriented manner, not as as miner... I've got an Arkhe2 and ~100k NIC.

Day 2: I decided to drop the tutoral missions for now and went out for some hunting.
I killed drones for several hours. I had do buy ammo and my cash went down to about 20k NIC. I wanted to sell some loot but I could only place 2 offers in the market and nobody wanted to buy my stuff. Low on cash I decided to re-start the tutorial missions again. I did some mining, was bored to hell, did some further mining until I couldn't stand this any longer. By doing the tutorial I received a Nagel and went out for some hunting assignments

Day 3: My nagel was equipped with 4 Std. Autocannons and had to kill 1star servant filch (with missiles). I had a lot of fun doing this, because it was not too easy to fight against up to four npcs at the same time. I really liked that aspect of the game, but I had to buy ammo again, luckily someone bought my stuff and I had a whooping 200k NIC. I found some EM Guns for my Nagel, reverse engineered a slug-type and tried to manufacture my own ammo - only to find out, that buying the raw material is even more expensive than buying the ready made ammo. I went to the forum asking for advice (got advices from some nice guys  - thx).

Day 4: Trying to convince me to log in again. Mining is surely not so bad as I remember. May be harvesting is more interessting. May be someone will buy my stuff and I will be able to afford loosing a bot. May be I could do more of those "interessting" transportation missions, where I have to take 3 times the same route back and forth. I am not even dreaming of my next bot.

Don't get me wrong. I am not complaining, I'm still searching a way to make the game appealing for me. I read several dev statements in the forum that the game is pvp-centric. That would be perfectly fine for me (I played two years PVP in Warhammer online), but where is the PVP content here? In W.A.R. you could PVP from Level 1 on, there was (theoretically) no need to PVE at all. You got experience, money and loot from PVP.

You did summ exactly my feeling from perpetuum.

Siddy wrote:

join EVE, spend first 2 month on learning skills....

You know what? I'm going to EVE back after 2 years break. Lefting my old accounts started since 2003 with lots of skills just because now they do belongs to my friends who didn't deserted EVE.

I'm pretty sure I will make profit from 1st day of game and I will pilot my kestrel fully fited in day 2.

Perpetuum is higly new-player unfriendly because of high needs to Extension before your gear is close to near useless, non-existant NPC market with basic stuff. Supplying with only one type of small ammo at prices so high is pointless.

Last edited by Machr (2010-10-26 14:23:57)