Topic: [Concept] Rookie Checklist
Hello fellas. I had an idea on how to improve rookie 'first impressions/experience' as well as teach the tutorial parts of the game, and interweave comprehension of the mechanics all in one grouped solution.
When people start, give them a checklist.
Sure, add flashy bits to it (back story, broken up sections, etc.) but have every part of the game that people need to learn made available on the checklist. Things I was considering being on the checklist:
□ Geoscan a tile.
□ Mine any quantity of any material.
□ Shoot an NPC
□ Kill an NPC
□ Activate a repair module
□ Accept / complete an assignment
□ Buy an item from the market / Sell (advanced?)
□ Join a new chat window
□ Send a mail in-game
□ Travel to a different island than the one you started on.
□ Walk a total of 5,000 meters.
□ Take a screenshot
□ Spend EP on basic robot control
□ Spend EP on reactor control/data processing
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□ (Think of ideas and post them, I'll edit them into this!)
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M2S response in advance: □ Kill another player
With such a scenario, they would have a list to keep track of things they know how to do, or things they haven't learned yet. They could go back at any time and review some of the things they have learned.
EXTRA CREDIT: Create a camera program in the app. that takes a little screenshot of their bot performing an action when it is achieved. That way, when they go back to review, they can see a small picture of where they were when they did something. Jogging their memory, and making the experience personal.
Not only would this give players that feel lost without a linear game experience something to hold on to, it would open them up to ideas of free thinking and open-world gameplay. I have known people that stay away from MMO's just because they prefer to have a structured experience that requires less thought. This would certainly take out some of the homework of 'what does this module do' and the inevitable 'scan everything on the market to learn what is what' phase that most players go through.
Thoughts?
P.S. Perhaps placing checklist items in groups based on difficulty from character creation forward. And rewarding them when completing a group. As an idea of such a reward... EP? Before the OMG BALANCE FLAME attack, everyone could always do this... it just promotes people doing the 'tutorial' instead of ragequitting it because they think they don't need it, then inevitably asking 500 questions in Help! later.
<Siddy> i hope your brains go enouhght processing poweres to realise the problem
<Socrates> ἓν οἶδα ὅτι οὐδὲν οἶδα / "The only real wisdom is knowing you know nothing"